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AI Insights · Timothy · January 2024

Top 5 Hypercasual Games in Qatar: Q4 2023 Performance on Unified Platform

Explore the performance metrics of the top 5 hypercasual games in Qatar for Q4 2023, including downloads, revenue, and active users.

Top 5 Hypercasual Games in Qatar: Q4 2023 Performance on Unified Platform

In Q4 2023, the hypercasual gaming market in Qatar showcased some interesting trends on a unified platform. Here’s a detailed look at the performance of the top 5 hypercasual games, with data sourced from Sensor Tower.

Real Car Driving: Race City 3D from Botanica Global displayed varied trends in its metrics. Weekly downloads peaked at 6.6K in mid-October before decreasing to 1.4K by the end of December. Active users followed a similar pattern, reaching 9.7K in mid-October and dropping to 5.8K by the end of the quarter. The app recorded its first revenue of $1 in the final week of December.

Block Blast! by Hungry Studio saw consistent weekly downloads, starting at 2K and ending at 2.2K. Active users ranged from 12.6K at the start of the quarter to 10.4K by the end, with a slight increase to 10.3K in the final week of December. The app did not generate any revenue during this period.

Going Balls from Supersonic Studios LTD experienced fluctuations in its weekly downloads, starting at 3.1K and ending at 2.1K. Active users began at 14.7K and decreased to 12.6K by the end of the quarter. Revenue showed minor variations, peaking at $161 in early October and concluding at $52 in late December.

Thief Puzzle: to pass a level by TapNation demonstrated stability in weekly downloads, ranging from 1.8K at the start to 2.1K by the end of December. Active users saw a gradual increase from 4.6K to 5.2K over the quarter. Revenue fluctuated slightly, peaking at $60 in late September and ending at $12 in the final week of December.

Spider Fighting: Hero Game from Zego Studio had a significant rise in weekly downloads, starting at 107 in late September and peaking at 4.6K in mid-November before declining to 1.2K by the end of December. Active users followed a similar trajectory, beginning at 291 and reaching 5.9K in mid-November, then dropping to 3.5K by the end of the quarter. This app did not generate any revenue during the period.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024